<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>INGAGED &#124; Marketing Engagement Insights &#187; Apple</title>
	<atom:link href="http://intertainmentmedia.com/blog/tag/apple/feed/" rel="self" type="application/rss+xml" />
	<link>http://intertainmentmedia.com/blog</link>
	<description>Marketing Engagement Insights from the minds at Intertainment Media Inc.</description>
	<lastBuildDate>Wed, 16 May 2012 13:05:39 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Looking Back: Steve Jobs [Infographic]</title>
		<link>http://intertainmentmedia.com/blog/2011/10/12/looking-back-steve-jobs-infographic/</link>
		<comments>http://intertainmentmedia.com/blog/2011/10/12/looking-back-steve-jobs-infographic/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 12:50:22 +0000</pubDate>
		<dc:creator>IntertainmentMedia</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[dead]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://intertainmentmedia.com/blog/?p=3535</guid>
		<description><![CDATA[As you can recall, in the hours following the death of Steve Jobs, the Twitter-verse and Facebook were rife with condolences to the man who helped chart the world of computing in what many would call &#8220;the right direction&#8221;. The below infographic, from Infographic World, lays out Jobs’s life and accomplishments. RIP, Steve.]]></description>
			<content:encoded><![CDATA[<p>As you can recall, in the hours following the death of Steve Jobs, the Twitter-verse and Facebook were rife with condolences to the man who helped chart the world of computing in what many would call &#8220;the right direction&#8221;.</p>
<p>The below infographic, from <a href="http://infographicworld.com/the-life-and-times-of-steve-jobs/">Infographic World</a>, lays out Jobs’s life and accomplishments. RIP, Steve.</p>
<p style="text-align: center;"><a rel="attachment wp-att-3536" href="http://intertainmentmedia.com/blog/2011/10/12/looking-back-steve-jobs-infographic/steve-jobs-ok/"><a rel="attachment wp-att-3536" href="http://intertainmentmedia.com/blog/2011/10/12/looking-back-steve-jobs-infographic/steve-jobs-ok/"><img class="aligncenter size-full wp-image-3536" title="STEVE-JOBS-OK" src="http://intertainmentmedia.com/blog/wp-content/uploads/2011/10/STEVE-JOBS-OK.jpg" alt="" width="600" height="2659" /></a><br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://intertainmentmedia.com/blog/2011/10/12/looking-back-steve-jobs-infographic/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Where&#8217;s The Desktop Love?</title>
		<link>http://intertainmentmedia.com/blog/2011/09/14/wheres-the-desktop-love/</link>
		<comments>http://intertainmentmedia.com/blog/2011/09/14/wheres-the-desktop-love/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 16:36:31 +0000</pubDate>
		<dc:creator>Hamza Khan</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[8]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Ben]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Mashable]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Parr]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://intertainmentmedia.com/blog/?p=3459</guid>
		<description><![CDATA[ The Windows 8 Developer Preview is now available and one thing is glaringly apparent from all the buzz - the desktop gets no love in the tablet era.]]></description>
			<content:encoded><![CDATA[<p>The Windows 8 Developer Preview is<a href="http://mashable.com/2011/09/14/windows-8-download/"> now available</a> and one thing is glaringly apparent from all the buzz &#8211; the desktop gets no love in the <a href="http://mashable.com/2011/04/01/apple-35/">tablet era</a>.</p>
<p>Is it safe to say that the desktop is no longer a priority? Ben Parr of Mashable thinks so:</p>
<p><em>&#8220;Microsoft isn’t allowing itself to be stuck in the Stone Age. It  knows the future of computing is mobile. It knows less people will be  sitting at desktops to do their work and will carry around ultralights  or tablets instead. That’s what Microsoft is betting on.&#8221; (</em><a href="http://mashable.com/2011/09/13/windows-8-things-to-know/">http://mashable.com/2011/09/13/windows-8-things-to-know/</a>)</p>
<p>I say: Kudos to Microsoft for hurtling into the future with its cross-platform, touch-screen OS. Yes, the Metro UI is a radical departure from previous iterations of the Windows OS and will likely speed up the race to usher desktops into the touch-screen space, but all of this is hardly game-changing. Cross-platform, touch-screen OS&#8217; are the expected norm &#8211; it&#8217;s simply a matter of speeding up the convergence.</p>
<p>First-out-of-the-gates in this round of innovation, it&#8217;s left to  be seen if Microsoft sets the precedent for the competition, or leaves the ocean blue.</p>
<p>Your move, Apple.</p>
]]></content:encoded>
			<wfw:commentRss>http://intertainmentmedia.com/blog/2011/09/14/wheres-the-desktop-love/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Future of Social Biz?</title>
		<link>http://intertainmentmedia.com/blog/2011/09/14/future-of-social-biz/</link>
		<comments>http://intertainmentmedia.com/blog/2011/09/14/future-of-social-biz/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 14:16:04 +0000</pubDate>
		<dc:creator>Brad Parry</dc:creator>
				<category><![CDATA[Intertainment Media Inc]]></category>
		<category><![CDATA[Advertising & PR]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[business retail]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[Intertainment Media]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Mashable]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[nbc.com communicator]]></category>
		<category><![CDATA[Ortsbo]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://intertainmentmedia.com/blog/?p=3450</guid>
		<description><![CDATA[The Future of Social Business, or just unfocused?
the intersection of social, mobile and retail ]]></description>
			<content:encoded><![CDATA[<p>The Future of Social Business, or just unfocused?</p>
<p>It was announced today, <a href="http://selnd.com/qcySJG">http://selnd.com/qcySJG</a> &#8211; that Walmart, bought One Riot, those with the “Killer Social Targeting Engine” (their words not mine), to better be able to connect with customers.  They speak of the intersection of social, mobile and retail being and how this will help give consumers what they want at any time.  Coming off of the idea that Social Business is the future, this acquisition by the world’s largest retailer, makes for some really interesting thinking.  Big Brands buying out development and research shops…is this what the future of Social business looks like or is it just a case of not being focused on the core business?<br />
Drop up a note and let us know what you think.</p>
]]></content:encoded>
			<wfw:commentRss>http://intertainmentmedia.com/blog/2011/09/14/future-of-social-biz/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Will Windows 8 be Dead On Arrival?</title>
		<link>http://intertainmentmedia.com/blog/2011/09/13/will-windows-8-be-dead-on-arrival/</link>
		<comments>http://intertainmentmedia.com/blog/2011/09/13/will-windows-8-be-dead-on-arrival/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 15:52:49 +0000</pubDate>
		<dc:creator>Hamza Khan</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[8]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[hp]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[playbook]]></category>
		<category><![CDATA[slate]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://intertainmentmedia.com/blog/?p=3422</guid>
		<description><![CDATA[With Microsoft set to unveil Windows 8 next week, pockets of the web are whispering that this cross-platform &#038; <a href="http://mashable.com/2011/06/01/microsoft-offers-first-sneak-peek-of-windows-8-video/">touch-screen enabled</a> OS has the potential to be the iPad killer.

I am skeptical, to say the least. ]]></description>
			<content:encoded><![CDATA[<p>iPad competitors have come and gone: <a href="http://mashable.com/2011/08/18/hp-shutting-down-webos/">HP abandoned the TouchPad</a>, the <a href="http://mashable.com/2011/06/17/rim-q1-2012-financial/">RIM Playbook was underwhelming</a> and dozens of Android tablets have vanished.</p>
<p>With Microsoft set to unveil Windows 8 next week, pockets of the web are whispering that this cross-platform &#038; <a href="http://mashable.com/2011/06/01/microsoft-offers-first-sneak-peek-of-windows-8-video/">touch-screen enabled</a> OS has the potential to be the iPad killer.</p>
<p>I am skeptical, to say the least. </p>
<p>As of late, Microsoft has developed a reputation for stumbling late to the party. Remember <a href="http://mashable.com/2011/03/14/rip-zune-player-2006-2011/">Zune</a>? <a href="http://www.roughlydrafted.com/2010/03/26/windows-phone-7-microsofts-third-failed-attempt-to-be-apple/">And how about that Windows Phone? Vista?</a></p>
<p>You can&#8217;t blame me for not being optimistic about Windows 8&#8230;</p>
<p>That being said, deep down, I do sincerely want Windows 8 to succeed. Let&#8217;s not lose sight of the fact that Microsoft continues to dominate PC market share and remains a force to be reckoned with in the console wars. They&#8217;ve got what the know-how to be innovative and the resources to be competitive &#8211; there&#8217;s no reason they can&#8217;t go toe-to-toe with Apple.</p>
<p>However, in the end, it will come down to execution. </p>
<p>What do you think? Will Windows 8 be DOA?</p>
]]></content:encoded>
			<wfw:commentRss>http://intertainmentmedia.com/blog/2011/09/13/will-windows-8-be-dead-on-arrival/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Seven ways you can and should start charging for your content</title>
		<link>http://intertainmentmedia.com/blog/2011/08/10/seven-ways-you-can-and-should-start-charging-for-your-content/</link>
		<comments>http://intertainmentmedia.com/blog/2011/08/10/seven-ways-you-can-and-should-start-charging-for-your-content/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 13:49:42 +0000</pubDate>
		<dc:creator>David Spark</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[brand journalism]]></category>
		<category><![CDATA[content marketing]]></category>
		<category><![CDATA[custom publishing]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[paid content]]></category>

		<guid isPermaLink="false">http://intertainmentmedia.com/blog/?p=3415</guid>
		<description><![CDATA[Why micropayments failed. Why Steve Jobs' 99 cents per song formed the entire digital content industry. And successful techniques you can use to get people to pay for your content.]]></description>
			<content:encoded><![CDATA[<p>It would be so awesome if I could charge five cents for every person that visited this blog.</p>
<p>If I did that viewership would probably slow to a trickle.</p>
<p>&lt;img src=&#8221;http://www.sparkminute.com/wp-content/uploads/2011/08/HandsCashRegister.jpg&#8221; title=&#8221;HandsCashRegister&#8221; height=&#8221;200&#8243; width=&#8221;300&#8243; /&gt;Nobody wants to be told to cough up a nickel every time they click on a web page. It completely nullifies the viral effect of social sharing. Oddly, for years it was believed that micropayments (a.k.a. &#8220;Gimme a nickel for this article&#8221;) would be the way content producers were going to be paid for content. A nice idea that took off like a fart.</p>
<p>When the micropayment idea failed, then it was believed, &#8220;Well, if they won&#8217;t pay a nickel, they won&#8217;t pay anything.&#8221; The whole &#8220;pay for content&#8221; industry threw up their hands and said, &#8220;I give up.&#8221;</p>
<p>The problem wasn&#8217;t the cost. The problem was the disturbance in consumption and the undervaluing of the content. People think their time and what they&#8217;re consuming is more than a nickel. When you condescend to someone and say, &#8220;Please give me five (or even less) cents to read this article&#8221; it&#8217;s lowering your value of that person visiting the site and it&#8217;s lowering the value of your content.</p>
<p>&lt;img src=&#8221;http://www.sparkminute.com/wp-content/uploads/2011/08/iTunes99cents.jpg&#8221; title=&#8221;iTunes99cents&#8221; height=&#8221;146&#8243; width=&#8221;300&#8243; /&gt;The real breakthrough moment for content monetization came about when Steve Jobs said, &#8220;All songs are $.99 each.&#8221; That moment defined the finances for the entire digital content industry, not just music. Digital songs cost a buck. Now I know what to compare everything else to. If a song is a buck, then a TV show is $2 and a movie is $4 to rent, $14 to own.</p>
<p>Those comparisons didn&#8217;t stay within the realm of iTunes. It bled into all sorts of media and everyone was subject to Steve Jobs&#8217; definition of the market. While a formidable competitor, we should all be thanking him, because the paid digital content market was floundering up until then. All sorts of media had conflicting valuations. For example, I remember when SprintTV released the first mobile streaming video network, which cost about $10/month. At the same time another company was offering up daily comics for $10/each a month. Want additional comics? Then you have to pay another $10/month. That didn&#8217;t make any sense. Why should a single comic strip be the same price as multiple channels of streaming video? The reason for the failure in pricing is nobody, until Apple and Jobs, had enough of the content market in any one medium to simply announce, &#8220;This is what it&#8217;s going to cost.&#8221;</p>
<p>Now that people are paying for digital content, and we&#8217;re making sense of what has value. How have people successfully charged for their content, and how can you do it? Here are seven successful techniques you can use to actually charge people for consuming your content.</p>
<p>&lt;!&#8211;more&#8211;&gt;<br />
&lt;h3&gt;1. Tier your content&lt;/h3&gt;<br />
&lt;img src=&#8221;http://www.sparkminute.com/wp-content/uploads/2011/08/StepsMoney.jpg&#8221; title=&#8221;StepsMoney&#8221; height=&#8221;188&#8243; width=&#8221;300&#8243; /&gt;There are different degrees of fans of your content. The bigger the fan, the eager they are for more content and the less price sensitive they are to get it. The band Nine Inch Nails tested this theory by successfully creating &lt;a href=&#8221;http://blogs.siliconvalley.com/gmsv/2008/03/nine_inch_nails_and_the_multitrack_music_model.html&#8221;&gt;six different album packages at different prices to sell to six different markets&lt;/a&gt;. At the lowest end, Nine Inch Nails released a few free MP3 tracks for download. At the highest end, überfans could spend $300 and get a limited edition autographed deluxe package. That&#8217;s a lot of money, but they sold out of the limited edition package. Had they just sold an album for $15 a pop they would have left a ton of money on the table that their biggest fans were willing to pay for.</p>
<p>As you build your fan base, you can start tiering the packaging and distribution of your content. Think about different ways you can do that. You can create special packaging, more content, or release certain content early for those fans that want it before anyone else.<br />
&lt;h3&gt;2. Compare the better experience of paid vs. free&lt;/h3&gt;<br />
&lt;img src=&#8221;http://www.sparkminute.com/wp-content/uploads/2011/08/CreditCardSwipe.jpg&#8221; title=&#8221;CreditCardSwipe&#8221; height=&#8221;200&#8243; width=&#8221;300&#8243; /&gt;To get people to pay for content, you need to have some other content, ideally for free, for them to compare it to. The purpose of the free content is to get people to start sampling, trading, and becoming a fan of your content. You use the free content to sell them on your paid content. When you offer the option of paid content it has to be a much better experience. That can take the form of &#8220;Here are all ten lessons packaged for you.&#8221; Or, &#8220;Here are the ten lessons, plus an interview with an expert who is going to walk you through each step.&#8221;<br />
&lt;h3&gt;3. Fabricate scarcity&lt;/h3&gt;<br />
The entire film industry is based on fabricated scarcity. Technically, they could put out a movie online for everyone to consume the second it&#8217;s done. But in order to protect the revenue structure of a film, they release the film via different venues (e.g., theater, DVD, cable, streaming, free TV) over time. We have all been trained to understand and accept this fabricated scarcity model. If we desperately want to see the movie now we shell out $11 to see it in the theater. If we&#8217;re price sensitive and not so concerned about the immediacy of seeing the content, we&#8217;ll wait six months or so when it&#8217;s released on DVD, or maybe two years when it&#8217;s available on free TV.</p>
<div class="wp-caption alignright" style="width: 290px">&lt;img src=&#8221;http://www.sparkminute.com/wp-content/uploads/2010/07/ValueOfContent_7.jpg&#8221; title=&#8221;Dodo Bird&#8221; height=&#8221;378&#8243; width=&#8221;280&#8243; /&gt;
<p class="wp-caption-text">Dodo Bird</p>
</div>
<p>You can do the same with your content as well. Put content up for a period of time and announce that it will only be available until next week, and then it will be taken down. The problem with this technique is you have to stick to it. Too many people who try this technique buckle and make announcements like, &#8220;We&#8217;ve extended the time!&#8221; I see this bogus scarcity happen all the time with photos from races I&#8217;ve run. I&#8217;ll get an email in my inbox that says that I have only until Friday to purchase my photo. And then magically, they&#8217;re able to pull a few strings and keep it up for a couple more weeks. That technique works only once. You keep repeating it and the fabricated scarcity you&#8217;ve created holds no water.</p>
<p>I&#8217;ve got a detailed explanation of this technique in my article &lt;a href=&#8221;http://www.sparkminute.com/2010/07/08/make-money-from-content/&#8221;&gt;&#8221;How to increase the value of content without ever changing the content.&#8221;&lt;/a&gt;<br />
&lt;h3&gt;4. Charge for the rest of the story&lt;/h3&gt;<br />
&lt;img src=&#8221;http://www.sparkminute.com/wp-content/uploads/2011/08/NNFLogo.jpg&#8221; title=&#8221;NNFLogo&#8221; height=&#8221;184&#8243; width=&#8221;300&#8243; /&gt;Many sites have done this by showing the first paragraph and then making you pay for the rest of the article. That method has questionable effectiveness. I believe this technique works better for visual or audio media. For example, comedian Jimmy Pardo has a podcast, &lt;a href=&#8221;http://pardcast.com/&#8221;&gt;&#8221;Never Not Funny&#8221;&lt;/a&gt; where he offers up the first 20 minutes of his 90 minute show for free. If you want to hear the next 70 minutes you&#8217;ll need to pay. The reason it&#8217;s more effective is because the viewer/listener becomes invested in the programming. If you read a paragraph or two of an article, you don&#8217;t necessarily become invested in the content. Therefore, you&#8217;re not that compelled to purchase.</p>
<p>For more on Jimmy Pardo&#8217;s business model, &lt;a href=&#8221;../2009/09/18/making-money-from-podcasting-never-not-funny/&#8221;&gt;read and listen to my interview with the show&#8217;s producer and co-host, Matt Belknap&lt;/a&gt;.<br />
&lt;h3&gt;5. Don&#8217;t just convert free content to paid without adding something more&lt;/h3&gt;<br />
I don&#8217;t think I&#8217;ve ever witnessed a successful case of a purely free content stream just converting to paid content without actually offering something additional that wasn&#8217;t available with the free content. NYTimes tried to do this multiple times in different incarnations and it wasn&#8217;t successful. I don&#8217;t know where they are with their current paid model, which requires people to subscribe after they&#8217;ve consumed a certain number of articles.</p>
<p>When Jimmy Pardo moved from a free to a paid version of his podcast, &#8220;Never Not Funny,&#8221; he extended the length of the show from 60 minutes to 90 minutes and also offered a video feed of the show.</p>
<p>&lt;img src=&#8221;http://www.sparkminute.com/wp-content/uploads/2011/08/MacOSKen6Logo.jpg&#8221; title=&#8221;MacOSKen6Logo&#8221; height=&#8221;237&#8243; width=&#8221;186&#8243; /&gt;Another example is Ken Ray with his show &lt;a href=&#8221;http://macosken.com/&#8221;&gt;Mac OS Ken&lt;/a&gt; which is a daily weekday podcast about everything connected to Apple. He was doing this show for free and wanted to charge for his show, so he created a longer form interview style &#8220;Day 6&#8243; show which he charges for. &lt;a href=&#8221;http://technologizer.com/2009/09/21/making-money-from-podcasting/&#8221;&gt;Read and listen to my interview with Ken Ray&lt;/a&gt; from my &lt;a href=&#8221;http://mashable.com/2009/10/01/podcast-money-making-tips/&#8221;&gt;&#8221;Making Money from Podcasting&#8221; series&lt;/a&gt;.</p>
<p>You can&#8217;t expect people to pay for something they used to get for free. It&#8217;s a poor value proposition and it doesn&#8217;t build trust with your audience and fans. Add something additional and then ask for money.<br />
&lt;h3&gt;6. Charge for archives&lt;/h3&gt;<br />
People will discover your content at different times. Once they get hooked, and they like you, they&#8217;ll want to go back and check out your earlier stuff. Make them pay to see the earlier stuff. This is a version of fabricated scarcity. You can have it for free if you watch it this week, but after that you&#8217;ll have to pay for it. The advantage of that model is the people who want it for free will be forced to visit you often, thereby creating a connected brand relationship with them. The popular NPR podcast, &lt;a href=&#8221;http://www.thisamericanlife.org/&#8221;&gt;&#8221;This American Life,&#8221;&lt;/a&gt; utilizes this technique.</p>
<p>Marc Maron charges for the archives of his podcast, &lt;a href=&#8221;http://wtfpod.com/&#8221;&gt;WTF&lt;/a&gt;. When you sign up for the &#8220;Premium content&#8221; you get access to extra shows and the archive.<br />
&lt;h3&gt;7. Compare to alternative costs&lt;/h3&gt;<br />
One of the problems with charging for content is knowing how much to charge. If you don&#8217;t know how much you should charge, chances are your audience doesn&#8217;t know how much to pay either. Help both parties understand by comparing costs. For example, say you have a five-part education series on a certain topic. Look at conferences and trade shows that are offering the same information. Or maybe a book, CD, or DVD series that&#8217;s offering that information. Then provide links and say, &#8220;You could get this series for $X or go to this conference for $Y, but for just a fraction of that cost you can buy my series online.&#8221; That way they think they&#8217;re getting great value. You presented the options and showed that this is the better deal.<br />
&lt;h3&gt;Delay gratification&lt;/h3&gt;<br />
As we all know, it&#8217;s not easy to get people to pay for online content. Sometimes you just need to give it away for free in order to be seen. But there are other extremely valuable reasons for giving away your content for free. The people who become fans of your free content become your word-of-mouth marketing force. They are the ones that will tell others about your content and hopefully convert themselves and others to consuming both free and paid content.</p>
<p>People can pay for your content in other ways besides currency. They pay by telling others about you. Or they pay by giving you their email address for your newsletter so you can further market to them. Or they connect with you in a social space like Twitter or Facebook so you can maintain an easy to manage dialogue and relationship.</p>
<p>Recognize that people can pay in different ways, and in the end if you accept attention of word-of-mouth marketing as a form of payment (because otherwise you&#8217;d be paying for that yourself out of pocket), then you&#8217;ve still achieved your goal of getting money for your content.</p>
<p>&lt;em&gt;Stock photos courtesy of &lt;a href=&#8221;http://shutterstock.com/&#8221;&gt;Shutterstock&lt;/a&gt;. Creative Commons photo credit to &lt;a href=&#8221;http://www.flickr.com/photos/86624586@N00/112835575/&#8221;&gt;kevinzim.&lt;/a&gt;<br />
&lt;/em&gt;</p>
]]></content:encoded>
			<wfw:commentRss>http://intertainmentmedia.com/blog/2011/08/10/seven-ways-you-can-and-should-start-charging-for-your-content/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How does iTunes drive such a huge market share?</title>
		<link>http://intertainmentmedia.com/blog/2011/01/11/how-does-itunes-drive-such-strong-market-share/</link>
		<comments>http://intertainmentmedia.com/blog/2011/01/11/how-does-itunes-drive-such-strong-market-share/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 21:58:46 +0000</pubDate>
		<dc:creator>Chris Collie</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google Music]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Spotify]]></category>

		<guid isPermaLink="false">http://intertainmentmedia.com/blog/?p=2171</guid>
		<description><![CDATA[This past Sunday Apple&#8217;s iTunes celebrated it&#8217;s 10th birthday. As a digital music acquisition tool first and foremost, it&#8217;s sold over 10 billion songs and controls nearly 70% of the digital music download market. And yet, the music industry has yet to empower a competitor seriously enough as to threaten it&#8217;s dominance&#8230; Why? Unfortunately there ... <a href="http://intertainmentmedia.com/blog/2011/01/11/how-does-itunes-drive-such-strong-market-share/">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>This past Sunday Apple&#8217;s <a href="http://www.apple.com/itunes/">iTunes</a> celebrated it&#8217;s 10th birthday. As a digital music acquisition tool first and foremost, it&#8217;s sold over 10 billion songs and controls nearly 70% of the digital music download market.</p>
<div id="attachment_2181" class="wp-caption alignleft" style="width: 160px"><img src="http://intertainmentmedia.com/blog/wp-content/uploads/2011/01/itunes10logo.jpg" alt="" title="itunes10logo" width="150" height="150" class="size-full wp-image-2181" />
<p class="wp-caption-text">iTunes</p>
</div>
<p>And yet, the music industry has yet to empower a competitor seriously enough as to threaten it&#8217;s dominance&#8230; Why? Unfortunately there isn&#8217;t one, clear, mappable reason.</p>
<p>What is obvious however, is why iTunes has been so successful. Here&#8217;s a quick list from our perspective, and it&#8217;s much simpler than you might expect.<br />
&nbsp;</p>
<ol>
<li><b>Simplicity:</b> Just like all of Apple&#8217;s products, the strongest focus is on user design. The navigation is crisp and intuitive. You&#8217;ll find what you&#8217;re looking for quickly and easily, with no confusion.</li>
<li><b>Vertical integration:</b> When paired with a hardware product from Apple (iPod, iPhone), transferring music to it works just as quickly and easily as browsing the iTunes store. Because they created both offerings, this integration can be guaranteed.</li>
<li><b>Content selection:</b> The catalog is stacked. The story goes that Steve Jobs lobbied fiercely to get all the key recording labels on board to make this happen. And now that he&#8217;s delivering such a large critical mass of users, it would be very difficult to leave.</li>
</ol>
<p>Whether in practice, or theory, there&#8217;s been no other software vendor able to provide the same quality through and through on a digital music app.</p>
<p>The blogosphere comments that Google is close to expanding it&#8217;s <a href="http://www.google.com/landing/music/">music effort</a> into a portal-driven purchasing engine, and <a href="http://www.spotify.com">Spotify</a> has seen success internationally, yet continues to face U.S. launch hurdles.</p>
<p>Regardless, with iTunes having this much of a head-start on competitors, it&#8217;s soon-to-come teenage years are looking rosy.</p>
]]></content:encoded>
			<wfw:commentRss>http://intertainmentmedia.com/blog/2011/01/11/how-does-itunes-drive-such-strong-market-share/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mobile application platform: Can two dozen work better than one?</title>
		<link>http://intertainmentmedia.com/blog/2010/02/15/mobile-application-platform-can-two-dozen-work-better-than-one/</link>
		<comments>http://intertainmentmedia.com/blog/2010/02/15/mobile-application-platform-can-two-dozen-work-better-than-one/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 18:26:44 +0000</pubDate>
		<dc:creator>David Spark</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[carriers]]></category>
		<category><![CDATA[GSM]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[Mobile World Congress]]></category>

		<guid isPermaLink="false">http://intertainmentmedia.com/blog/?p=314</guid>
		<description><![CDATA[News just came out today from the Mobile World Congress in Barcelona that 24 mobile carriers from around the world are going to unite together to produce an international application store called the &#8220;Wholesale Applications Community.&#8221; It&#8217;s an obvious reaction to Apple&#8217;s iTunes application store which has a stringent review policy before any application will ... <a href="http://intertainmentmedia.com/blog/2010/02/15/mobile-application-platform-can-two-dozen-work-better-than-one/">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p><img title="Mobile World Congress GSM" src="http://gpspublishing.com/wp-content/uploads/2008/01/3gsmlogo.jpg" alt="" width="420" height="239" align="right" />News just came out today from the Mobile World Congress in Barcelona that <a href="http://moconews.net/article/419-two-dozen-carriers-worldwide-unite-against-apples-app-store/">24 mobile carriers from around the world are going to unite together to produce an international application store called the &#8220;Wholesale Applications Community.&#8221;</a> It&#8217;s an obvious reaction to Apple&#8217;s iTunes application store which has a stringent review policy before any application will appear in its online store. For example, Apple has strict rules about pornography and profanity in its applications, but we&#8217;ve seen them relax those rules in certain cases.</p>
<p>Can this idea really work? Can 24 carriers along with three device manufacturers operate more smoothly than just a single device manufacturer?</p>
<p>My answer: Good luck.</p>
<p>I&#8217;m sure when the announcement was made there were cheers all around. Execs were slapping each other high five and saying to each other, &#8220;Watch out Steve Jobs.&#8221; And then as soon as everything calmed down, they all said to themselves, &#8220;Oh shit.&#8221;</p>
<p><span id="more-314"></span></p>
<h3><span style="color: #008000;"><strong>Wholesale Applications Community needs to consult with a cat herder</strong></span></h3>
<p><img title="Cats" src="http://farm1.static.flickr.com/124/321893075_3981e6d3f8.jpg" alt="" width="382" height="286" align="right" />Yes, oh shit is right. Just the technical complications alone with different devices, different networks, and different governing rules are complication enough. But if you think it&#8217;s hard to get agreement on anything within your organization of 100 people, think about 20+ worldwide organizations. I wouldn&#8217;t want to even try to get agreement on whether they&#8217;d like Coke or Diet Coke served. Years ago I worked for Sprint and I was amazed at how long every single task took. I realized I could do so many tasks quicker if I just did it myself. I hosted and produced two podcast series for Sprint (a B2C and B2B version), and was seen as just the guy who could do it all when it came to podcasting.</p>
<h3><span style="color: #008000;"><strong>Do dictatorships work better than democracies in mobile?</strong></span></h3>
<p>At a much grander scale, Steve Jobs is the guy who can do it all when it comes to creating a computing and content market. He did it with Apple computers, the iPod, the iPhone, and more importantly the resulting iTunes store for movies, music, and applications. In a conversation with friend and Apple industry expert Andy Ihnatko, he said of Steve Jobs, &#8220;If Jobs says every computer gets a cup holder, then every computer gets a cup holder. He dictates the market for his computers.&#8221; This didn&#8217;t happen in the PC market, it didn&#8217;t happen in the mobile phone market, and good luck trying to get it to work.</p>
<p>Mobile carriers are very protective of their respective networks. They don&#8217;t operate like the free and easy Internet. Geez, just to do an SMS campaign over their networks you have to fill out a form to explain what you want to do and how long the campaign will run. That&#8217;s just text. Now the carriers are going to agree on a whole how to manage applications. Sounds great in theory, horrible in practice.</p>
<p>But then again another idea that sounded great in theory, horrible in practice, turned out to be great in practice. I&#8217;m talking about Wikipedia.</p>
<p>Can the Chinese fire drill behavior of the multiple carriers eventually come together and form something useful like Wikipedia? Check back with me in a year.</p>
<p>Creative Commons attribution: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/johnjoh/">Star5112</a> / <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.0/">CC BY-SA 2.0</a></p>
]]></content:encoded>
			<wfw:commentRss>http://intertainmentmedia.com/blog/2010/02/15/mobile-application-platform-can-two-dozen-work-better-than-one/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>iPad competitors need to focus on the experience of using their tablet PCs</title>
		<link>http://intertainmentmedia.com/blog/2010/02/14/ipad-competitors-need-to-focus-on-the-experience-of-using-their-tablet-pcs/</link>
		<comments>http://intertainmentmedia.com/blog/2010/02/14/ipad-competitors-need-to-focus-on-the-experience-of-using-their-tablet-pcs/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 00:44:24 +0000</pubDate>
		<dc:creator>David Spark</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[media consumption]]></category>
		<category><![CDATA[Tablet PC]]></category>

		<guid isPermaLink="false">http://intertainmentmedia.com/blog/?p=304</guid>
		<description><![CDATA[I remember attending a computer trade show years ago in Vegas (I believe it was Comdex. Gives you an idea how long ago) and seeing an endless array of portable video players. At the time, the Apple iPod had come out, but it had yet to release a video version of its digital player. I ... <a href="http://intertainmentmedia.com/blog/2010/02/14/ipad-competitors-need-to-focus-on-the-experience-of-using-their-tablet-pcs/">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>I remember attending a computer trade show years ago in Vegas (I believe it was Comdex. Gives you an idea how long ago) and seeing an endless array of portable video players. At the time, the Apple iPod had come out, but it had yet to release a video version of its digital player. I went to talk to a few of the manufacturers of the media players about their devices. After the obvious discussion of how big the hard drive was, the resolution, and the price, I asked what I think is the most important question with media players, &#8220;How do you get the movies onto the device?&#8221; Everyone I spoke to just said, &#8220;Oh, we have software for that.&#8221; Did they have a demo of the software? No.</p>
<p>It&#8217;s no surprise that none of those media players are around today.</p>
<p>Apple at that time had already proven the successful marriage of device (iPod) and application (iTunes). It was truly simplicity. I remember when I installed my iPod for the first time, I was blown away at the simplicity. It just found all my MP3s and sucked it into the device without any difficulty. It was the best consumer product experience I had ever had. Many competing products claimed, &#8220;Oh, you can just bring all your music into our device,&#8221; but it was far from simple.</p>
<h3><span style="color: #008000;"><strong>Hey tablet PC makers, don&#8217;t let software be an afterthought</strong><br />
</span></h3>
<div class="wp-caption alignnone" style="width: 250px"><img title="Lenovo Ideapad U1 Hybrid" src="http://farm5.static.flickr.com/4007/4247602464_b5ed80aff5_m.jpg" alt="Lenovo Ideapad U1 Hybrid" width="240" height="214" />
<p class="wp-caption-text">Lenovo Ideapad U1 Hybrid</p>
</div>
<p><span id="more-304"></span>While I&#8217;m still suspect of whether the iPad will be successful given how we&#8217;ve become so accustomed to inputting information through keyboards (see <a href="http://technologizer.com/2010/01/31/will-the-ipad-follow-the-failure-of-voice-dictation-software/">Will the iPad Follow the Failure of Voice Dictation Software?</a>), I am buoyed by the fact that they&#8217;re continuing on their tradition of simply acquiring and managing media. Their online bookstore is just an extension of the iTunes experience. While Amazon has successfully simplified the content gathering experience with the Kindle, I&#8217;m not seeing the same with other tablet computers.</p>
<p>If everyone knows what it takes to be successful against Apple, why do manufacturers of media consumption devices continue to ignore the content input experience? We saw it with MP3 devices, then video devices, and now we&#8217;re going to see it again with iPad competitive tablet devices. Take a look at <a href="http://www.pcworld.com/article/186281/the_dawn_of_the_tablet_pc_ces_2010_roundup.html">PC World&#8217;s round up of Tablet PCs from this year&#8217;s CES</a>. The obsession over the mechanics under the hood and not the actual experience using the device just points to the impending failure of all these competitors.</p>
<p>Yes, the current version of the iPad is hamstringed severely and I&#8217;m not going to jump out and get version 1.0. But they&#8217;re definitely creating a new type of media consumption (to a lesser extent media creation) experience. And while I was down on it in my Technologizer article, I want to be proven wrong. I want to see people adapt to a new experience of consumption and computing in somewhat the same way they&#8217;ve done with the iPhone.</p>
<div class="wp-caption alignnone" style="width: 250px"><img title="MSI Tablet PC" src="http://farm3.static.flickr.com/2693/4256850977_338753a498_m.jpg" alt="MSI Tablet PC" width="240" height="160" align="right" />
<p class="wp-caption-text">MSI Tablet PC</p>
</div>
<p>Except for the Kindle, the competitors are just trying to slam technology into a device. They&#8217;re not focused on creating an experience. Yes, these tablet PC manufacturers will sell a few units, but they won&#8217;t capture grand mind share like Apple can.</p>
<p>Prior to the release of the iPhone, I received a competitive handheld computing device from Nokia, the Nokia 810. It was a painful computing experience. After toying around with it for a few hours, I gave up and it sits in my drawer. If I could recognize how annoying it was to use, why did they release the device? Don&#8217;t you sometimes think the manufacturers don&#8217;t use their products first?</p>
<p>If you don&#8217;t love the experience, guess what? We won&#8217;t either.</p>
<p>Creative Commons photo attribution: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/ndevil/">ndevilTV</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a></p>
]]></content:encoded>
			<wfw:commentRss>http://intertainmentmedia.com/blog/2010/02/14/ipad-competitors-need-to-focus-on-the-experience-of-using-their-tablet-pcs/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

